By default, without ticking the disable player attribute masking when setting up your save, the player attributes of players who aren’t at your club and you’ve got little or no knowledge of, will either be greyed out or displayed in a range to indicate a rough idea of their ability in that area, until his abilities are clearly identified. That does not mean the visible attributes can be ‘hidden’. What sets them apart is that the hidden attributes are specific characteristics of the player, like his consistency, versatility or injury proneness. You can find these hidden attributes, depending on whether they possess some, in the scout report pros and cons. While the visible player attributes are viewable within the player profile, the hidden ones can only be revealed through scouting and will be visible not until you’ve received a scouting report of that particular player. Instead, the absolute attributes, such as Determination, Work Rate, Natural Fitness and Leadership, will only develop as the player matures off the field.Įarlier I said that we could distinguish it between visible and hidden attributes. The relative attributes can be improved on and influenced through match experience, training and player development, while the absolute attributes are locked to an individual and can’t be developed that easily as they are specific to an individual. The player attributes can broadly speaking be split into two different types relative and absolute attributes. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. There are 8 different physical attributes.Īpart from these you’ll have the unique technical goalkeeping attributes, which is covered in this specific guide. If the player also possess excellent skills in technical and mental attributes as well as good physical attributes, he can be considered as a world class player, as he is more likely to perform consistently in the modern world of football, where teams often play 2 to 3 matches a week and at a high tempo. A player with high physic will be more likely to play a competent game and won’t be embarrassed much, as he’s able to perform for a longer time. Players with better physical attributes can more easily fit into any squad rather than a player only strong in one of the areas covered above. It describes a players level of physic and overall capabilities relating to quickness and endurance, jumping and balance. There are 14 mental attributes in Football Manager. You will want professional players who are always looking to develop and improve, who can lead their teammates and are committed to the team strategy works for the team and team success. You can say they are important on your road to success. All managers would like to have mentally strong players within their squad, as they are more capable to handle the pressure, be more consistent and make less faults. It can determine a player’s hunger for success. The mental attributes describes a players characteristics both out of possession, in possession and overall mental approach to movement and creativity, as well as general tactical understanding. There are 14 technical player attributes in Football Manager spread across typical attributes important for whether the player is in possession, out of possession or at set-pieces. Higher ratings in this category will most often lead to better performances on the pitch. Of course will all players require mental and physical skills in order to perform successfully, but the players technical skills will be the main tool to separate good players from bad, from general average performances to superb. They are the most important playing attributes, which affects how well the players are doing in the matches in terms of being in possession of the ball, either retaining it or taking advantage of it. It can determine a players level of performance and general skills in possession of the ball. You got the technical abilities which focuses on a players qualities with the ball, either it’s in the defensive phase or the attacking phase. Football Manager distinguish attributes into three different categories, which are visible within the player profiles.
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